Races

Bothan Characters -2 Refresh
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Native to Bothawui, these short, fur covered humanoids have had hyperspace travel for thousands of years. Bothans use information as a measure of wealth and power, even wielding it as a weapons when necessary. The Bothan SpyNet, one of the largest intelligence agencies during most eras, plays an important role in the Galactic Civil War.
Culturally, Bothans don’t believe in direct conflict because it destroys people, material, and even information. They prefer behind-the-scenes manipulation, watching and waiting for information that they can use to gain status and influence. This attitude makes espionage a natural part of their culture. While others often find Bothans to be manipulative and irritating, no one wants to loose access to their SpyNet. As a result, nearly al groups have at least some contact with the Bothans.
Personality: Bothans are Curious, manipulative, crafty, suspicious,and even a bit paranoid. They can be irritating but they are also loyal and brave.
Physical Description:Bothans are covered with fur that ripples in response their emotional state. They have tapered ears, and both male and female Bothans sport beards. They average about 1.6 meters tall and have a maturity rate and life span slightly greater than Humans.
Homeworld:The industrial world of Bothawui, with various colony worlds throughout the Mid Rim Territories.
Languages:Bothans speak, read and write Bothese and Basic.

  • Bothan SpyNet +2 Bonus on Contacts Checks
  • Bothan Curiosity +2 Bonus on Investigation Checks
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    Droid Characters -3 Refresh
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Droids are integral to the Star Wars universe yet few Droids aspire to heroism, More often than not, they obey their orders and programming rather than act of their own accord. Battle droids fight, but few go beyond their mission plans and orders. Astrmechs accompany their plots into battle, but most simply regard it as another job albeit a dangerous one. Some bond with their pilots, but the bond does not always lead them to act beyond their programming. No single event creates a droid hero. As a droids personality develops, it has experiences or gains programming that extends the droids sense of self-awareness. Personality often develops in units equipped with heuristic processors, but units with basic processors occasionally exhibit such behavior. Droids who manage to alter their own programming, or have it altered for them, are more likely to act beyond their design parameters and become heroes. Playing a droid hero brings its own challenges and benefits. Droids are considered property in most of the galaxy. Depending on the era, they might be feared, disliked, shunned, ignored, or not taken seriously. However, droids are also able to fade into the background, enabling them to move without suspicion when another hero would be easily identified. As machines, they are not vulnerable to environmental threats in the same way that organic beings are. They are more quickly and easily repaired the organic characters. Throughout all of the eras of Star Wars lore, only a handful of major droid heroes exist. Droids that step beyond being merely mobile, intelligent computer systems become truly unique. Examples of Droid heroes are Rw-D2, and C3-P0

Droids will be available as a player race with a few restrictions

  • Cannot Be Force Users
  • Inhuman Toughness, Catch always Ion Weapons [-2[-1]
  • Imbedded Weapons always have a base cost of [-1]
  • Heuristic Processor, Gives the Driod his Individuality [-1]
  • Droid Parts will follow the same rules as Cyberware
  • Sensors: +2 on Awareness and investigation Checks, and can detect things others can’t (GMs Discretion) [-1]

Chiss Characters -2 Refresh
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Originating on the cold world of Csilla in the Unknown Regions, the Chiss are largely unknown to the greater galactic community untill five years after the Battle of Yavin when a Chiss known as Grand Admiral Thrawn rallies the Imperial remnants and goes to war against the New Republic. Even then, the Chiss remain an enigmatic, secretive species, Their origins are largely unknown, even to the Chiss themselves, though some scientists belive they are descended from an isolated human colony ost ot time.
The Chiss are technologically advanced, keenly interested in art and science, and skilled at mathematics. Though logical in their mindset, they are also appreciative of philosophy and interested in other cultures. Given their xenophobic tendencies, it comes as no surprise that the Chiss use their understanding of non-Chiss cultures to gain a tactical advantage over potential adversaries.
Chiss society is highly ordered and structured. Rule of law is controlled and enforced by a small number of ruling “families.” These ruling families, also known as clans or houses,m are more akin to to different branches of government than actual familial units. As a rule, a Chiss will never knowingly do anything to bring shame upon his or her family, for entire lines have been exiled for the actions for a single family member.
The culture of the Chiss is based on a strict code of conduct. As a rule, they do not attack an enemy unless they are attacked first. Although the Chiss are peaceful, once embroiled in military conflict, they do not relent until their enemy is either totally destroyed or completely subjugated.
Personality: The Impression of the Chiss held by the galaxy at large is that they are arrogant, aloof, and calculating individuals. While this may be true in most instances, Chiss personalities are as varied at those of any other species, In general, they tend to be well-educated, artistic, and cautious in their dealings with strangers.
Physical Description Chiss have deep blue skin and red glowing eyes. The shade of their skin and the crimson of their eyes deepens with the amount of oxygen in the atmosphere that they breathe. They tend of have black hair, though some individuals especially female Chiss, develop grey hair as they age.
Langugage: Basic, Cheunh

  • Modern Chiss Cannot be Force Users
  • Stunt Coldly Analytical: +2 Bonus on Investigation Checks [-1]
  • Cloak of Shadows [-1]

Human Characters -0 Refresh
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Humans dominate the Core Worlds and can be found in virtually every corner of the galaxy. They are the ancestors of early space-fairing pioneers, conquerors, traders, travelers, and refugees. Humans have always been people on the move. As a result, they can be found on almost every inhabited planet,. As a species, Humans are physically, culturally, and politically diverse. hardy or fine, light-skinned or dark, Humans remain one of the most dominant species throughout all eras of play.
Personality: Human personality runs the gamut of possibilities, through members of this species tend to be highly adaptable, tenacious, and willing to keep striving no matter the odds. They are flexible and ambitious, diverse in their tastes, morals, customs, and habits.
Physical Description:Humans average about 1.8 meters tall. Skin shades run fr0m nearly black to very pale, hair from black t0 blond. Men are usually taller and heavier than women. Humans achieve maturity about the age of 15 and rarely live beyond 100.
Language: Basic

  • increase your starting refresh by 2 before taking any human stunts
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    Ewok Refresh [-2]
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Ewoks are Intelligent omnvores native to one of the moons orbiting Endor, ewoks are almost unknown prior to the Battle of Endor. Ewoks live in tree-dwelling tribes with gender-based division of labor; makes hunt, forage, and make weapons, while females raise young and handle other domestic tasks. Ewok culture revolves around complex animistic beliefs involving the giant trees of the forest moon.
Although technoligically prifimitive, Ewoks are clever, Inquisitive, and Inventive. Skittish and wary when first introduced to machiens, their curisoity soon overcomes fear.
Personality:Ewoks tend to be curious, superstitious, and courageous, though they can be fearful round things that are strange and new.
Physical Description:Ewoks average about 1 meter tall. Their fur color and pattern varies widely.
Homeworld: The forest moon of Endor.
*Languages:
Ewoks speak Ewokese. They have no written form of their language. They can learn to speak Basic

  • Must give GM a reason for why, and how they got off the planet and learned basic
  • Cloak of Shadows [-1]
    Stunt: Scent: Ewoks game a +2 bonus on Investigate rolls for the purposes of Physically tracking checks. Must be close enough to target to get a good Scent trace on the target.
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    *Wookie
    Refresh [-3]
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Wookies are widely recognized as one of the strongest and fiercest intelligent species in the galaxy. Wookies have many customs and traditions that revolve around honor and loyalty, including the special bond called the honor family and the sacred pledge called the life debt. A Wookiee never uses his or her climbing claws in combat; doing this is considered dishonorable and a sign of madness.
Personality: Wookiees tend to be honorable, rash, loyal and short-tempered.
Physical Description: Wookiees are large furry bipeds ranging in eight from 2 to 2.3 meters.
Homeworld: The forest world of Kashyyk.
Language: Wookies speak shyriiwook, consisting of complex grunts and growls. They understand Basic but lack the ability to speak it.

  • Player must give the GM a logical way for him to be able to talk to the other players
  • Player must take a Rage inspired Aspect
  • Wookie Strength (Inhuman Strength) [-2]
  • Stunt: Wookie Preconceptions: +2 bonus on all Intimidate checks

Races

Star Wars Special Forces Elvathadrin